I usually built some infantry, artillery and cruisers while I research medium tanks and tac bombers. In all of my games but one where I nearly lost but climbed back, I am usually around 5% ahead of the second most researched nation. I go for the good 'ol way of the biggest gun wins. The Air Force I use sparingly for defence, as well as the navy, I don't normally use the Air Force offensively, depending on the situation of course. I mostly replicate this on every game I play or tried to replicate it every game, some started moving on day 2 and most of my forces are out of place in this time, my army composition is what you would call a "slow moving juggernaut" in the defense or a "surgical scalpel" for offence. ![]() I have not yet reach the "late game" aspect but if I do, I would favor lots of fast MT's and slow moving infantry. If resistence is light the offensive continue on, if the opposition is fighting back I would consolidate my gains and expand in that front slowly, at this point AC's are completely phase out for LT's and MT's. My mid game will be more defensive/offensive depending on how well the campaign is going. ![]() ![]() I start off by making new infantry units in my cities and allocate them evenly to different fronts of expansion, each front will accommodate 5-10 infantry depending on how the enemy will resist them, supported by 2 AC and 1 LT to expand on day 2-3. I have not reach the "late game" point yet but by army composition I follow a methodological approached to CoW.
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